week 12

For the last entry of my blog I will continue to write about my research of stop motion animation ideas. I have spent so much time looking for ideas on the Internet, in order to get some inspiration for my project.

I have found some interesting ideas in different types of topics. One can choose to do the animation with humans:


If you want a story with animated objects, you can get some inspiration from these videos:



As I have mentioned in my proposal, for the stop motion animation project my aim is to develop a good narrative, which is enjoyable and clear for everyone. The project will require some important equipment to be completed; a computer, a professional camera and of course lot of time.

We will use still images and maybe sound in order to make the project enjoyable for everyone. We will also use Adobe Photoshop and Adobe Illustrator to finish the product.

I am looking forward to start the project, although I am a bit nervous about it. Fortunately, we have 4 more months to finish it.


This is an other video of an animation film, called Anomalisa. The filmmakers are talking about the process how they developed it, and the time they have spent on it. ‘The film is produced by Starburns Industries and Snoot Entertainment, and was partially funded by a Kickstarter crowdfunding campaign launched in 2012 that raised $406,237.’


The official website where you can find out more about it:




week 11

This week I will write about the task we got from our teacher, Fleeta. We had to find people to form groups of 2-3 person. The aim of this task was to start thinking about our group projects for April. This group project will be  presented in front of our classmates in April. The project will make  40% of our end of year grade. We had to come up with an idea by early December and write our proposals for the project.

We could choose the type of this project from 3 or 4 different types. I chose the stop motion animation, which has to be 60 or maximum 90 seconds.

First of all a stop motion is an animation technique that manipulates an object that appears to move on its own. ‘The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Not all stop motion requires figures or models; many stop motion films can involve using humans, household appliances and other things for comedic effect.’



One of the most famous stop motion animation comedy series is Wallace and Gromit. It is a British clay animation created by Nick Park. The series consists of four short films and a feature-length film.


This is a photo of the making process of a stop motion animation video, here especially clay animation.


This a short part from one of the episodes of Wallace and Gromit:





week 10

This week I am going to write about a presentation software, the Prezi.


This is a tutorial video about the software to find out how it works:

Prezi as I said, is a presentation software and a storytelling tool for presenting ideas on virtual canvas. Prezi was officially established in 2009 by co-founders Adam Somlai-Fischer, Peter Halacsy and Peter Arvai. The software was created in 2008 by its 3 Hungarian founders, in order to replace slide-based presentations. The word Prezi is a Hungarian short form of presentation.

The software has several alternative platforms allowing its users to choose from the various types. There are some types of the product, which can be used by firms in business life, and there are user platforms for students and teachers for higher education to collaborate on presentations. This is a fantastic software, which allows students to construct and present their knowledge in different learning styles.

This is an official website for Prezi: https://prezi.com

And this is where you can find out more about the software:


The startup surpassed 60 milion users this year, with more than 190 million presentations created and viewed more than 1 billion times so far, according to the company.

There is another video on the Internet, which tells how the company started:



Users can choose templates of the software, to make their own,  interesting presentations:





This week we did not have any lectures so we had a meeting at the workshops. These workshops are 2 hours long and during it, we work on computers using different types of programmes and softwares.

For this blog entry I have found some interesting articles about digital media and social media.


JOHN WIHBEY @wihbey Dec. 11, 2015

Editor’s note: There’s a lot of interesting academic research going on in digital media — but who has time to sift through all those journals and papers?



These are the top 10 digital news in this year, according to the author: 



As I continued to do some research in this topic, I was glad to find some more, interesting news on the Internet in this topic.

Four trends that will shape digital media in 2016



This video is a conclusion of the future digital media:

Sree Sreenivasan, the Chief Digital Officer of Columbia University, leads a group of social media gurus predicting the future of digital media and communications. Hosted by Makovsky, one of the world’s leading independent integrated communications firms.



Kenneth D. Makovsky is President of Makovsky, one of the top 25 integrated communications firms in the United States. The company, founded in 1979, is headquartered in New York City, with divisions in health, financial and professional services, technology, energy and sustainability, and digital branding.

Makovsky is also a founder and past president of IPREX, the second largest global corporation of independent public relations firms, with a presence in 56 cities and 30 countries.







This week I am going to write about copyright, design rights and social media.

First of all design rights are meant to protect the physical appearance and visual appeal of products. It is registered for 25 years.

‘Design right protects the shape of a three-dimensional design. It subsists if the design is recorded on paper, or if an article has been made according to that design.’

There are some interesting journals on the Internet about design rights:






As the picture shows, Copyright is part of someone’s Intellectual property rights. ‘Copyright is a legal right created by the law of a country that grants the creator of an original work exclusive rights for its use and distribution. This is usually only for a limited time.’


If you are interested in this topic, you should read this book about interesting Cambridge Studies in Intellectual Property Rights.




Social media and privacy rights

Using social media became an everyday routine for people over the past few years. Children start to use mobile phones in their early ages, so in their teenager years, most of them have their own profiles in various types of social media websites. This means a big problem for their parents and themselves because they rarely know anything about privacy rights on the Internet. There is just a small percentage of people, who read privacy policy and usage rights before signing on to new social media websites.





This week we had our last digital media lecture for this teaching block. It makes me a bit worried, because there were useful tips in the lecture, which I did not know so far. In this lecture we had a look at various methods of using and working with digital media files. We learned about formats and techniques of digital media files.


Digital media files could be: images, videos, audios and texts.

We talked about analog and digital media files. Analog photography means anything which is not digital, which is usually chemical process based. 15 years earlier digital cameras were rare, instead of it, people used to take photos with their analog cameras on ceremonies and family occasions. These analog cameras worked with a different process like the cameras nowadays. These images had to go through a chemical process in order to see the photos. During this chemical process the photographic film and paper is treated after photographic exposure to produce a negative or positive image. Photographic processing transforms the latent image into a visible image, makes this permanent and renders it insensitive to light.



If you want to know more about analog photography, you should visit these websites:






There are ways to convert analog photographs to digital ones. In this lecture our teacher showed us some pictures about the conversion. Here are some:





In this lecture we also learned about analog and digital videos.

Analog video is a video signal transferred by an analog signal. An analog color video signal contains luminance, brightness (Y) and chrominance (C) of an analog television image. Analog video is used in both consumer and professional television production applications.

Digital video signal formats with higher quality have been adopted. Digital Video Broadcasting (DVB) uses coded frequency, this standard has been adopted in Europe.




Week 6 was an enrichment week, so there was no teaching. We had one week, to have some rest, and think about our upcoming tasks, essays, and things to do. We also had time to read, and do some research in topics, that we are interested in. I will go on with my previous week’s blog,  as I could not include everything I wanted.

I have wrote about posters, now I will write about a more recent type of advertising.

Billboards are used to present large advertisements to passing pedestrians and drivers. These advertisements typically show large, ostensibly witty slogans, and distinctive visuals. The largest standard-size billboards, known as Bulletins, are usually located on major highways.

‘Billboard advertisements are designed to catch a person’s attention and create a memorable impression very quickly…’

If you want to read more about billboards and digital advertisement check out these websites:



This picture shows one of the World’s tallest billboards:


This photo was taken at Time Square, New York


On this week’s workshop we had time to study Adobe Photoshop and Adobe Illustrator in details. As they were not familiar for me, I learned some new things how to use these softwares.

If you want to know how to use Adobe Illustrator, there are some videos on the Internet, that can teach you, step by step:



Here are some pictures of the software:



And you can create your own logo, like this:



Week 5 digital media

This week’s digital media lecture  we have learned about some historical art movements in the late 19th and early 20th century. I found it quite interesting, as  history of art is not unknown to me.

Our teacher Fleeta, mentioned us some information about Dadaism, Futurism and Bauhaus. I did some research in this topic because I wanted to know  more, about these movements.


was an art movement in the early 20th century, and it was part of the European Avant-garde. ‘Dada activities included public gatherings, demonstrations, and publication of art/literary journals; passionate coverage of art, politics, and culture were topics often discussed in a variety of media.’





‘was an artistic and social movement that originated in Italy in the early 20th century.’

It emphasized speed, technology, youth and violence and objects such as the car, the aeroplane and the industrial city. It was largely an Italian phenomenon, though there were parallel movements in Russia, England and elsewhere.

One of the most famous futurist artists was Giacomo Balla, who was born in 1871. He was an art teacher, a painter and a poet. In his art he created a pictorial depiction of light, movement and speed.

If you want to find out more about futurism:


or Giacomo Balla:



Giacomo Balla, Abstract Speed and Sound, 1913-14



On this lecture pictures about typefaces, and experimental typography were also shown. We have  talked about different posters, too.

Typography is often thought of in its practical form, as text on a web page or printed material.
A designer may look at typography in the way that it will impact their design, considering aspects such as spacing, leading, weight and size.’






On this week’s lecture we learned about immersion and simulation. It was quite interesting and a bit different as the other lectures.


The term is widely used for describing partial or complete suspension of disbelief enabling action or reaction to stimulations encountered in a virtual or artistic environment.

‘[T]he reader plunges under the sea (immersion), reaches a foreign land (transportation), is taken prisoner (being caught in a story, being a captured audience), and loses contact with all other realities (being lost in a book).’ (Ryan, 2001, p. 93).

An effortless, immediate turning of code into content, that is achieved through familiar metaphors and aesthetic features.




deep mental involvement in something.
“a week’s immersion in the culinary heritage of Puglia”

If you would like to know  more about immersion:




Fiction treats the visit as vacation and mobilizes all the powers of language to strengthen the bond between visitor and the textual landscape. (Ryan, 2001, p. 95)


To survive immersion, we must take oxygen from the surface, stay in touch with reality (Ibid, p. 97).



An assumption or imitation of a false appearance or form.

The representation of behavior or characteristics of one system through the use of another system, especially a computer program designed specifically for this purpose.

sim·u·la·tion (sĭm′yə-lā′shən)
1. The act or process of simulating.
2. An imitation; a sham.
3. Assumption of a false appearance.










I remember, I used to play with Sims when I was a little child. Actually, there was time when, playing with this video game was my favourite pastime. This is a life simulation video game series, developed by EA Maxis and published by Electronic Arts. It is one of the best-selling video games series of all time. The player creates virtual people called “Sims” and places them in houses and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves.

This is the trailer of the latest edition: Sims4

Week 3

On the third week we learned about intertextual, interactive narratives.

“An interactive narrative whether it be a video, a game or a website is only as good as when the concept, the storyline or the graphic components bring the whole experience together. “

– Mark Stephen Meadows, Pause and Effect –

Espen J Aarseth

is a figure in the fields of video game studies and electronic literature.  Aarseth was born in Bergen, Norway, in 1965 and completed his doctorate at the Department of Comparative Literature at the University of Bergen. Aarseth’s works include groundbreaking Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP 1997) book, which was originally his doctoral thesis. Cybertext focuses on mechanical organization of texts by placing the medium as a critical part of literary exchanges.



On this lecture we have also learned about Hypertexts.

Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text which the reader can immediately access, or where text can be revealed progressively at multiple levels of detail.


Hypertext Editing System (HES) IBM 2250 Display console – Brown University 1969







Shelley Jackson

is a feminist hypertext author, and artist known for her cross-genre experiments, including her groundbreaking work of hyperfiction, Patchwork Girl (1995). She use the software Eastgate to publish her work. This is a self portrait of her body with links to the narratives. Interface