On the third week we learned about intertextual, interactive narratives.
“An interactive narrative whether it be a video, a game or a website is only as good as when the concept, the storyline or the graphic components bring the whole experience together. “
– Mark Stephen Meadows, Pause and Effect –
Espen J Aarseth
is a figure in the fields of video game studies and electronic literature. Aarseth was born in Bergen, Norway, in 1965 and completed his doctorate at the Department of Comparative Literature at the University of Bergen. Aarseth’s works include groundbreaking Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP 1997) book, which was originally his doctoral thesis. Cybertext focuses on mechanical organization of texts by placing the medium as a critical part of literary exchanges.
On this lecture we have also learned about Hypertexts.
Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text which the reader can immediately access, or where text can be revealed progressively at multiple levels of detail.
Hypertext Editing System (HES) IBM 2250 Display console – Brown University 1969
is a feminist hypertext author, and artist known for her cross-genre experiments, including her groundbreaking work of hyperfiction, Patchwork Girl (1995). She use the software Eastgate to publish her work. This is a self portrait of her body with links to the narratives. Interface